The V&A Museum has an exciting exhibit currently open in the Sackler Centre. ‘Digital Dragons’ makes two Chinese paintings ‘come alive’ through digital projection and a whole body interface supported by Kinect devices. Stepping on the floor influences the projection of the painting: depending on where you step, the landscape painting gains colour and human activity and in the other painting, dragons begin to chase coloured pearls.

WBI V and A

At MODE we’ve been observing children as they interact with the exhibit. In a series of naturalistic observations, we videoed 1-4 year olds interacting with the exhibit with their parents. In the next phase of research, we observed 7-8 year olds from the same school interacting with the exhibit, and then interviewed them afterwards to see how they had made sense of the experience.

Our questions in conducting these observations have been broad. We’re interested in how children make sense of their movements in relation to the projected visual activity; how the involvement of the whole body in this experience might influence the children’s interpretations of the paintings involved in the exhibit; and how social interactions are configured and coordinated in this type of interactive museum space.

In-depth analysis will begin soon. Our preliminary thoughts and ideas have centred on where the students focused their attention. For the first cycle of the interaction with the paintings, many of the children seemed to focus exclusively on the colour and movement they saw on the floor. Over the course of their interaction however, they became increasingly aware that their movements were having an impact on the projected image and began to make sense of exactly what this relationship was. This might suggest that exhibits that make use of two separately located sites of activity (here the floor and the wall) may require sustained interaction if students are to understand how activity in these spaces is connected.