An introduction to Biocca’s theory of ‘the phenomenal body’ and questions about its usefulness in emerging digital environments.¬†

In digital environments that involve an on-screen avatar, there appear to be two bodies to consider: the corporeal body through which we control the digital environment, and the digital body that appears to act upon the digital environment. Biocca (1997) has conceptualised the duality of the body across digital and non-digital environments as a constant tension or struggle to influence the phenomenal body, which can be thought of as our embodied presence in the world.

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When we interact with digital environments, the phenomenal body arises as a result of experiences in both digital and non-digital domains via both the digital and the corporeal body. At times we may become so engrossed in a digital environments that our corporeal bodies are forgotten or rather, they become less important to the phenomenal body. Alternatively, if the digital body is unconvincing as a set of semiotic resources (e.g. as a result of lack of customizability), the phenomenal body will be more related to corporeal experience and less related to digital manifestations of the body.

What about in digital environments where there is no avatar? In tangible interfaces, the corporeal body influences both the physical and the digital world. The corporeal body controls (and is seen to be in control of) physical and digital representations. So in cases like this, is the corporeal body also the digital body, or has the distinction become an unnecessary or unhelpful one to make?

Biocca, F. (1997, August). The cyborg’s dilemma: Embodiment in virtual environments. Retrieved online 07.06.2013: http://jcmc.indiana.edu/vol3/issue2/biocca2.html

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